"Don't judge each day by the harvest you reap
but by the seeds that you plant."

(Robert Louis Stevenson)

ironic realization

Posted by: Steffen in Art, Inspiration, Poetry

Eyes of Phoenix

It is said that love blinds, but it also enables us to see in darkness.

(Steffen, 2011)

“post annos unus million”

Posted by: Steffen in Art, Digital Media

A Million Years from Now (c)2011 Steffen Lenkclick to enlarge

Gallery opened

Posted by: Steffen in Art, Digital Media, Photos

It still needs some polishing, but it’s now open to the public: The photography, video and CGIartgallery here on novaspero.net I have been obsessed with this topic since the early 1980ies and even studied it for a year (1996-97) in Stuttgart, Germany -> the old-fashioned way, which for some of us might be sort of unknown, due to the huge impact of digital photography since ~2000/2001. Back in ’96 at school I used 35mm-, medium- and large format cameras, film material that had to be processed by hand in a laboratory with chemicals, not to talk about the magnification process, that took many, many hours and a lot of patience. Well, let’s just say: It was a lot more work than nowadays, but I still believe that analogue photography has it’s charm. Use the links, provided in the top- or floating menus to visit the gallery. Videos in the gallery are played in the little High Definition (720p), as soon as clicked. If you experience stuttering playback, just use the Youtube player to switch to a lower standard (such as 480p), directly on the novaspero-Videochannel. Most pictures are in a high resolution and come with a larger filesize. A broadband Internet connection may be advisable.

“A Million Years From Now”

Posted by: Steffen in Art, Digital Media, Internet

For a large part of my life I planned and designed virtual 3D-environments, as a hobby. My first steps, regarding this topic, took place back in my childhood. I was only ten and I believe my first creation on a computer was a threedimensional wireframe sculpture of a cube. As the decades passed, there came up many new possibilities, such as texturizing and lighting, mirror-reflection and refraction, later on water simulation, atmosphere effects (cumulus, haze, sunlight, rain ect.). Growing processor speed and memory paved the way for creating whole virtual cities, even worlds (which unfortunately lies “slightly” beyond my capabilities, would need much more computer power to fully dive into that). Last winter I designed this intro animation. Took almost a month of pure rendering time and another week for the video editing.

Designing “A Million Years From Now” was fun. I combined numerous inspirations, that I gathered over a longer period of time, in order to create this mystical, sad, ghostly and maybe even frightening picture of how our world may look like in the distant future, slowly panning through one of it’s remaining ruins, the setting sun at the horizon, toning the moisty air and letting the rusty skeletons of skyscrapers tell their story in a unique, bizarre way.
Enjoy